Arma3 - Zeus Options: Difference between revisions
No edit summary |
m (1 revision imported) |
(No difference)
|
Latest revision as of 17:14, 15 December 2022
--ADDING A VIRTUAL ZEUS TO A MISSION--
Select the map you want to use Systems > Modules > Game Master {ModuleCurator_F} Set Owner to zCurator Check Forced Interface box Systems > Logic Entities > Virtual Entities > Zeus {VirtualCurator_F} Set Variable Name to zCurator Sync the two Modules together
--ADDING A PLAYER ZEUS TO A MISSION-- Select the map you want to use Systems > Modules > Zeus > Game Master {ModuleCurator_F} Set Owner to zCurator Uncheck Forced Interface box Add a Playable unit for the Player Zeus Set Variable Name to zCurator Check Player and/or Playable box Sync the Modules and the Player Zeus unit together
--ADDING LOGGED ADMIN ZEUS TO A MISSION-- Select the map you want to use Systems > Modules > Game Master {ModuleCurator_F} Set Owner to #adminLogged Uncheck Forced Interface
--ADDING EDITOR PLACED OBJECTS TO ZEUS-- Add either a Virtual or Player Zeus to your mission as above Systems > Modules > Zeus > Add Editable Objects {ModuleCuratorAddEditableObjects} Set Assigned Zeus to zCurator Set Add Crew to Add Sync the Add Editable Objects {ModuleCuratorAddEditableObjects} Module to the Game Master {ModuleCurator_F} Module Sync any units you want to be editable by Zeus during the mission to the Add Editable Objects {ModuleCuratorAddEditableObjects} Module