Arma3 - Zombie Attack: Difference between revisions
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Latest revision as of 17:14, 15 December 2022
Condition
daytime > 0 && daytime < 0.1
Activation
hint "The Lab is under attack !!"; _now = date; _day = _now select 2; switch _day do { case 0; default {hint "ZDay Very BAD"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0, (getMarkerPos "Zspawn_1") select 1,0]; Zspawner_2 setPosASL [(getMarkerPos "Zspawn_2") select 0, (getMarkerPos "Zspawn_2") select 1,0]; Zspawner_3 setPosASL [(getMarkerPos "Zspawn_3") select 0, (getMarkerPos "Zspawn_3") select 1,0]; Zspawner_4 setPosASL [(getMarkerPos "Zspawn_4") select 0, (getMarkerPos "Zspawn_4") select 1,0]; Zspawner_5 setPosASL [(getMarkerPos "Zspawn_5") select 0, (getMarkerPos "Zspawn_5") select 1,0]; Zspawner_6 setPosASL [(getMarkerPos "Zspawn_6") select 0, (getMarkerPos "Zspawn_6") select 1,0]; Zspawner_7 setPosASL [(getMarkerPos "Zspawn_7") select 0, (getMarkerPos "Zspawn_7") select 1,0]; }; case 1: { hint "ZDay +1"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0,(getMarkerPos "Zspawn_1") select 1,0]; }; case 2: {hint "ZDay +2"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0, (getMarkerPos "Zspawn_1") select 1,0]; Zspawner_2 setPosASL [(getMarkerPos "Zspawn_2") select 0, (getMarkerPos "Zspawn_2") select 1,0]; }; case 3: {hint "ZDay +3"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0, (getMarkerPos "Zspawn_1") select 1,0]; Zspawner_2 setPosASL [(getMarkerPos "Zspawn_2") select 0, (getMarkerPos "Zspawn_2") select 1,0]; Zspawner_3 setPosASL [(getMarkerPos "Zspawn_3") select 0, (getMarkerPos "Zspawn_3") select 1,0]; }; case 4: {hint "ZDay +4"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0, (getMarkerPos "Zspawn_1") select 1,0]; Zspawner_2 setPosASL [(getMarkerPos "Zspawn_2") select 0, (getMarkerPos "Zspawn_2") select 1,0]; Zspawner_3 setPosASL [(getMarkerPos "Zspawn_3") select 0, (getMarkerPos "Zspawn_3") select 1,0]; Zspawner_4 setPosASL [(getMarkerPos "Zspawn_4") select 0, (getMarkerPos "Zspawn_4") select 1,0]; }; case 5: {hint "ZDay +5"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0, (getMarkerPos "Zspawn_1") select 1,0]; Zspawner_2 setPosASL [(getMarkerPos "Zspawn_2") select 0, (getMarkerPos "Zspawn_2") select 1,0]; Zspawner_3 setPosASL [(getMarkerPos "Zspawn_3") select 0, (getMarkerPos "Zspawn_3") select 1,0]; Zspawner_4 setPosASL [(getMarkerPos "Zspawn_4") select 0, (getMarkerPos "Zspawn_4") select 1,0]; Zspawner_5 setPosASL [(getMarkerPos "Zspawn_5") select 0, (getMarkerPos "Zspawn_5") select 1,0]; }; case 6: {hint "ZDay +6"; Zspawner_1 setPosASL [(getMarkerPos "Zspawn_1") select 0, (getMarkerPos "Zspawn_1") select 1,0]; Zspawner_2 setPosASL [(getMarkerPos "Zspawn_2") select 0, (getMarkerPos "Zspawn_2") select 1,0]; Zspawner_3 setPosASL [(getMarkerPos "Zspawn_3") select 0, (getMarkerPos "Zspawn_3") select 1,0]; Zspawner_4 setPosASL [(getMarkerPos "Zspawn_4") select 0, (getMarkerPos "Zspawn_4") select 1,0]; Zspawner_5 setPosASL [(getMarkerPos "Zspawn_5") select 0, (getMarkerPos "Zspawn_5") select 1,0]; Zspawner_6 setPosASL [(getMarkerPos "Zspawn_6") select 0, (getMarkerPos "Zspawn_6") select 1,0]; }; };
On Deactivation
hint "Zombie Attack Over"; Zspawner_1 setPosASL [0,0,0]; Zspawner_2 setPosASL [0,0,0]; Zspawner_3 setPosASL [0,0,0]; Zspawner_4 setPosASL [0,0,0]; Zspawner_5 setPosASL [0,0,0]; Zspawner_6 setPosASL [0,0,0];